Trained at École Duperré and Les Gobelins, I began my career as a storyboard artist and designer on Starwatcher, the unfinished feature film by Moebius — an experience that shaped everything that came after. It was also on that set that I discovered Miyazaki for the first time, handed a cassette by Moebius himself. My life changed that day.
From there: advertising campaigns with Jean-Pierre Jeunet, series and pilots for Gaumont, Xilam and Sparx, game cinematics for Ubisoft’s Ghost Recon and Four Horsemen, and four animated feature films as director and production designer — Dragon Hunters, Ballerina, Spycies, and Les Légendaires.
Thirty years of building worlds, one landscape at a time. If something here speaks to you — whether you’re a producer, a studio, an investor, or simply someone who lives and breathes animation — I’d love to hear from you.